This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. Red for red alert, yellow for yellow, and green for green alert. Provides an extra-large alert-sensitive scanner in 4:3, 16:10 and 16:9 screens. Cargo and Hull (service level) bars next to the status light.Ĭlick on any of the screen-shots to see more detail.Distance of the nearest planetary object in the altitude bar,.Reserve fuel in ly and hyperjump target system name within the fuel bar,.Telescope lastly detected target over the shield bar,.Number of damaged equipments and the name of lastly damaged,.Target distance, speed and fired missiles counter in top of speedbar (need CombatMFD equipment),.Large HUD and ExtraLarge HUD show custom dials if CombatMFD OXP is installed: If your HUD show your energy in numeric form also but you would like to stay with the bars only then you can turn off the "combatEnergy" dial here. There is a Custom Dials setup in HUD Selector Interface, where you can turn on/off the numeric and bar displays provided by CombatMFD. Numeric HUD with 8 MFDs or 4*4 MFDs (both layouts are selectable)Ĭustom Dials SetUp - all on this page provided by the CombatMFD.Small HUD with 10 MFDs (included in this package).Large HUD with 10 MFDs (as the original but with large scanner, included in this package, for 16:10 also).ExtraLarge HUD with 10 MFDs (included in HUDSelector package, for 4:3 and 16:9 screens).Default HUD (the actual hud.plist, for example AAD HUD or Compact HUD if installed).In the Interfaces (F4) screen you can select from the installed HUDs and set the default of your MFDs.
(Not all MFDs are currently compatible (July 2021): see under The Dark Side below for how to make them compliant)
You should install the following OXPs to get all the compliant MFDs: There is a built-in support for setting the default Multi-Function Displays (MFDs). Most of the Custom Dial settings are taken from Norby's Combat MFD, and can be inserted into compatible HUDs such as the Large & Extra-Large HUDs.ĭefault MFD selector: list of HUD Selector compatible MFDs already loaded as OXPs Each HUD has 0-12 possible positions for MFDs, and you select MFDs for each of those possible positions.Ĥ) Custom Dials (see below) enabling such things as giving a value for speed rather than just a bar, or giving the distance to the compass target. Note especially Ffuture's comments some 6 posts later.ģ) Support for setting MFDs (see below): the MFD listed are those which you have already loaded as OXPs and which are compatible with HUD Selector. Your settings are stored in your savegame.įor an explanation of non-linearity with screen shots see here. Press the mode key (b) as many times as needed while the HUD Selector is primed. UltraZoom scanners magnify close up things to a factor 16x (standard maximum setting is only 5x): (x1, x2, x4, x8, x16 instead of x1, x2, x3, x4, x5).NonLinear scanners use a logarithmic scale where things closer are much more magnified, and those further are not.Dangerous HUD with scanner set to NonLinear - see logarithmic rings at the edgeĢ) In addition, you can now set your HUD's scanner to NonLinear and/or UltraZoom.